MENU
Introduction
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Rationale
Goals
Audience
Technical
Planning
Content
Flowcharting
Orientation
Navigation
Concept
Theme
Interface
Page Elements
Storyboards
Prototype
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Navigation: You can get there
from here.
The flowchart is the map, and the navigation
is the landmarks. Remember the shortest path between two points
is usually a straight line.
This has a lot to do with other design
issues, but remember to provide a consistent navigatonal icon
scheme for the user. Consistent icons and components such as
navigation bars will make it easier for students to become familiar
with your system.
A menu that appears consistently in
the same location works well. Don't throw them a curve!
What to look for:
- Are the controls/icons intuitively
meaningful?
- Can learners understand their function?
- Is the icon labelled for added measure?
- Do users have complete control- can
they exit or go where they want?
- Do the controls take users where they
would EXPECT to go?
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