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Introduction

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Introduction:

What is multimedia?

The problem with definitions is that they tend to define.

It may be more productive to ask what multimedia can do. So one thing we will do is explore a multitude of examples of multimedia in the course.

Since the syllabus mentions a definition, here goes:

"Multimedia is the combined use of multiple media such as text, graphics, sound, animation, and video in a coherently integrated product. "

A multimedia product is made up of many ingredients. Each product has its own set of requirements. But a logical progression of tasks creates a formula for success. The final product is only as good as the process that created it.

For our purposes, the actual creation of that product will be referred to as multimedia authoring, and the authoring system of choice will be Director 7. An authoring system is a program which has pre-programmed elements for the development of interactive multimedia. Authoring systems vary widely in orientation, capabilities, and learning curve. We will be learning to use Director in the context of this class. Authoring is actually just a speeded-up form of programming; you don't need to know the intricacies of a programming language, or worse, an API, but you do need to understand how programs work.

A minimalist description of multimedia is that it is a new means of publishing information. This course will look at the three phases of the production cycle- preproduction ( the planning and design phase), production (the actual creation and assembly of the product), and post-production (testing and distribution issues).

Before you do anything else, surf to this site and bookmark it. You will find it to be the ultimate Director resource, even better than Macromedia's site, IMHO.